GAMES

HIRETH

At the heart of all storytelling, game design is the form that speaks closest to me. The first world I built inside a game engine was ‘Hireth’, a walking-sim that allowed the player to move through a nostalgic archive set on Perranporth Beach in the off-season. ‘Hireth’ eventually found its final form as a short film exhibited in a gallery setting, but it opened something in me: a desire to explore this medium as a fully realised game.


IN DEVELOPMENT

‘BEYOND THE BRAMBLES

I NEARLY FOUND YOU.’

A filmmaker returns to their overgrown Cornish hometown to care for their parents and takes up the quiet, relentless work of trail maintenance, clearing brambles, reopening forgotten paths, and, in doing so, slowly stitching a fractured community and a fading family back together.